Why VR?
You’ve heard it before.
We’ve all heard it before.
Virtual Reality is here and this time it’s for real, this time it will conquer the world. Then the supposed plug-and-play system turns out to be yet another plug-and-pray system, half the features refuse to work, two hours later you try playing anyway and the parts of the game that actually work have worse graphics than Pac-Man and is less interactive than linear TV. Possibly it also says rude words to you.
So why should this time be any different?
Well, because this time it’s as easy to install as to use. As much as we love to talk about our C.R.E.S. (Cross Reality Entertainment System), we are far from alone in the location based virtual reality market – and happy to say so, since every effort is needed to make us as natural a social activity as going to the movies. But we do need to mention that our unique portable version of C.R.E.S. can turn any empty space into a virtual gaming arena within 15 minutes.
But don’t just take our word for it. As early as 2019, Forbes called location-based VR “the next phase of immersive entertainment” and in the post-pandemic world, business analysts are again predicting a very rapid growth in the upcoming years.
The business is no longer restricted to arcades and action parks. Hotels, conference centers, shopping malls, restaurants… all that is needed is a 100 m2 empty space and one member of staff to operate the system. This is just one of the factors behind the projected annual growth of 32,8 percent of CAGR that Mordor Intelligence foresees up to and including 2028. Straits Research predicts the global market for location-based VR reaching almost USD 5 billion in 2030 , compared to the rather modest USD 387 million in 2021.
And this is only considering the entertainment usage of location-based VR. A study published by Stanford University shows that people learning physical movements in VR performed better on all measurements than those learning through video-based education. Walmart has already taken this to heart, using VR systems to train over one million employees in 4 700 stores in topics such as disaster prevention or working in the store at Black Friday. We already know that our basic hardware and software can be easily adapted for learning purposes – so just give us a case and we promise to provide you with a solution!
So what are you waiting for? Contact us and find out how to join the VR revolution – this time, it’s really happening!